- date
- words
- 4 405
- read
- 23 min
- sources
- 10 sources
- tries
- 91 322
- levels
- 150 levels
- rewrites
- 2 rewrites
- views
- 34 views
Our puzzle generator lied about difficulty. Twice.
Reversing a solved puzzle by K random moves does not give a K-move puzzle. Our first generator produced 14 usable levels from 91,322 candidates; the second, 14 from 16,249. This is the multi-source BFS that finally measured difficulty correctly.
Games · Algorithms · Procedural Generation