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Notes from the workshop

What we are building, what broke, and what the numbers said. Written by hand, published when there is something worth saying — not on a schedule.

tagged Algorithms·show all

date
2026-08-10
words
4 405
read
23 min
sources
10
tries
91 322
levels
150
rewrites
2
views
34
date
2026-08-10
·
words
4 405
·
read
23 min
·
sources
10 sources
·
tries
91 322
·
levels
150 levels
·
rewrites
2 rewrites
·
views
34 views

Our puzzle generator lied about difficulty. Twice.

Reversing a solved puzzle by K random moves does not give a K-move puzzle. Our first generator produced 14 usable levels from 91,322 candidates; the second, 14 from 16,249. This is the multi-source BFS that finally measured difficulty correctly.

Games · Algorithms · Procedural Generation

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